Friday, January 22, 2010

Introduction

Welcome to the Cobert Report. I'm Dan Cobert and I'm setting up this blog for the University
of Michigan class Education 222, Video Games and Learning. This semester, I'm playing
Fallout 3, a post-apocalyptic adventure role-playing game made by Bethesda Softworks.Bethesda is famous for its massive, sprawling role-playing games that take dozens of hours to complete. The Elder Scrolls series, particularly the fourth installment, Oblivion, allows the player complete freedom to explore the game’s expansive world, using a character with many customizable features. As a huge fan of Oblivion, I was beyond excited when Bethesda’s next epic, Fallout 3, came out in October of 2008. However, as I had just started my freshman year of college, I was not able to find the time to enjoy any single-player story-based games, which I used to love in high school. Choosing Fallout 3 to play this semester would scratch a personal itch that I’ve had for over a year.

As Fallout was one of the best reviewed games of the decade, I felt like I would do myself a disservice by not playing it, and seeing what I could learn from it. During my exploration of this game, I'm gonna remark on the things that I find particularly fun or interesting, as well as the aspects of the game that correspond to James Gee's principles of learning, which can be applied to video games. Tune in next week, when I dive into Fallout 3 and dwell on the social implications of the game's doomsday society.

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