Friday, January 29, 2010

Meet Max Power



"War...war never changes"

Unfortunately, I did not have much time to play Fallout this week, so this will be a brief post. I only had time to create a character and select his attributes.

The first thing that you see when you play Fallout 3 is a hula doll on the dashboard of a bus, which is eerily accompanied by a 40's big band song about setting the world on fire. The camera pans out to find the bus empty, with a teddy bear on one seat. Further panning reveals the bus is destroyed, along with most of the city it once belonged in. Next you hear a voice over explaining the world of Fallout. Basically, the world is in a state of nuclear holocaust, after a giant nuclear war. Unfortunately, the war still continues. Citizens must go underground into vaults set up by the government. However, most of the vaults were destroyed and the people in them were forced to emerge. Except Vault 101, which is" where you were born and where you will die"

Surely enough, I witness my own birth and choose my key attributes. Interestingly, my father is Liam Neeson. Liam Neeson names me Max Power (after a Simpsons episode that he loves so well. Actually, I chose the name.) Now I choose what I want my character to look like. Do I want to make a character that looks just like me, or should I make myself look ridiculous. Action hero or every man? I choose preset 2, which seems to be in between action hero and everyman. Interestingly, he looks a hell of a lot like Luke Skywalker, which is not much of a problem for me. I add a beard, because this is post-apocalyptic society and who does not grow a beard after the apocalypse. Basically, he's Mad Max.



Sadly, my mother dies of childbirth, despite the presence of much medical equipment. I get to learn how to walk when I'm a baby. I get to choose more attributes about my personality. I decide to add personality points to my intelligence, charisma, strength and luck. A good balance. You always want luck. Eventually, I grow up, into a ten year old, and I have a birthday party, which gives me a device called the Pip Boy 3000, which tracks my stats. I have various interactions with NPCs, which helps form my personality.

Next, I have to take an exam, to determine even more of my attributes. Next thing I know, I'm 19 years old and I have to escape the Vault or I'll die, since my father is now a fugitive. After killing the Overseer of the Vault, I escape into the outside world.

Fallout has succeeded in creating an immersive world that you don't want to leave, a great motivation to keep returning to the game. The evolution of your character also acts as a pull to return to the game.

I look forward to making progress in the world of the unknown

Friday, January 22, 2010

Introduction

Welcome to the Cobert Report. I'm Dan Cobert and I'm setting up this blog for the University
of Michigan class Education 222, Video Games and Learning. This semester, I'm playing
Fallout 3, a post-apocalyptic adventure role-playing game made by Bethesda Softworks.Bethesda is famous for its massive, sprawling role-playing games that take dozens of hours to complete. The Elder Scrolls series, particularly the fourth installment, Oblivion, allows the player complete freedom to explore the game’s expansive world, using a character with many customizable features. As a huge fan of Oblivion, I was beyond excited when Bethesda’s next epic, Fallout 3, came out in October of 2008. However, as I had just started my freshman year of college, I was not able to find the time to enjoy any single-player story-based games, which I used to love in high school. Choosing Fallout 3 to play this semester would scratch a personal itch that I’ve had for over a year.

As Fallout was one of the best reviewed games of the decade, I felt like I would do myself a disservice by not playing it, and seeing what I could learn from it. During my exploration of this game, I'm gonna remark on the things that I find particularly fun or interesting, as well as the aspects of the game that correspond to James Gee's principles of learning, which can be applied to video games. Tune in next week, when I dive into Fallout 3 and dwell on the social implications of the game's doomsday society.